Download Presentación de PowerPoint

Document related concepts
no text concepts found
Transcript
Inglés II
Tema:
Video Games
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
A video game is a game that
involves interaction with a user
interface to generate visual
feedback on a video device.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
USE OF THE TERM.
• The term “video game”is used as a synonym of “console”
• But “console” is not synonymous with “video game
system”
• The Atari 2600 and other consoles from last decades
were called “video game systems”
• First company who officially used the tem “console” was
Fairchild with the Video Entertainment System (VES) IN
1976.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
HISTORY
First Generation.
• Until 1972 Magnavox released the first home video game
console.
• The Magnavox Odyssey was invented by Ralph H. Baer.
• Atari’s arcade game “Pong” popularized video games.
• Magnavox played PONG and hockey the Odyssey 100.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
• The Odyssey 200 was placed on the market but the
people preferred to play simple pong and pongderived games.
• Fairchild released the “Fairchild Video Entertainment
System” (VES) IN 1976.
• The VES contained a programmable microprocessor
so its cartridges only needed a single ROM chip to
store microprocessor instructions.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
• In 1977, manufacturers of older obsolete consoles created
a glut in the market and abandon their game consoles.
• Only Atari and Magnavox stayed in the home console
market.
• Until Atari released a conversion of the arcade hit “Space
Invaders” in 1980 home console industry was completely
revived.
• Throughout the early 980s other companies released
video game consoles of their own.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Second Generation.
• Many of the video game were superior to the Atari 2600.
• However, Atari dominated the console market throughout
the early 1980s
• In 1983, the video game business suffered a much more
severe crash.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
• A flood of consoles, glut of low quality video games
like Atari which introduce games such as E.T. That
were poorly received.
• Mattel Electronics sold the rights of their Intellivision
system to the INTV Corporation, who continued
producing new games for Intellivision until 1991.
• Other North American game consoles were
discontinued by 1984.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Third Generation.
• Nintendo brought their Famicon over to the US in the from
the Nintendo Entertainment System (NES) in 1985.
• In 1983, Nintendo released The Famicon in Japan.
• Like Space Invaders for the 2600, Nintendo found its
breakout hit game in “Super Mario Brothers”.
• Nintendo’s success revived the video game industry and
new consoles were soon introduced.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Fourth Generation.
• Sega’s Master System was intended to compete with the
NES, but never gained any significant market.
• The next-generation console, the “Sega Mega Drive”,
which was released in Japan on October 29 1988, in the
US in August 1989 (renamed as “The Sega Genesis”) and
in Europe in 1990.
• Two years before Nintendo could release the “Super
Nintendo Entertainment System” (SNES).
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Fifth Generation.
• “Atari Jaguar” and the “3DO” much more powerful than the
SNES or Genesis, they could display more onscreen colors
and the 3DO used CDs that contained more information and
cheaper to produce.
• The 3DO cost more than the SNES and Genesis combined,
and the Jaguar was extremely difficult to program. The 3DO
was eventually discontinued.
• Nintendo released games like “Donkey Kong Country” that
could display a wide range of tones.
• Star Fox used an extra chip inside of the cartridge to display
polygon graphics.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Fifth Generation.
• It was not until Sony’s Play station, Sega’s Tatum and the
Nintendo 64 consoles from fifth generation become popular.
• The Satun and PlayStation used CDs to store games while
the N64still used cartridges.
• All the games cost far less than the 3DO, and were easier to
program than the Jaguar.
• The Saturn also had 2D sprite handling power on par with
the Neo-Geo.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Sixth Generation.
• This generation saw a move towards PC-ike architectures
in gaming consoles as well as towards using DVDs for
game media.
• Games were longer and more visually appealing..
• This generation also saw experimentation with online
console gaming and implementing both flash and hard
drive storage for game data.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
• Sega’s Dream cast was the first of the generation’s
consoles to be discontinued in 2001and it
transitioned to software development only.
• Some of the games of this generation are: Sony’s
PlayStation 2, Nintendo’s Game Cube and
Microsoft’s Xbox.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
Seventh Generation.
• The features introduced in this generation include using
newer high-definition discs like Blue-Ray utilized by the Play
station 3.
• Another new technology is to use motion of the controller as
input and understanding where the controller is pointing on
the screen.
• Microsoft’s Xbox 360 was released on November 22,
2005.The Xbox 360 was the first console with the ability to
use wireless controllers of the box.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.
• The Xbox Live service is the hallmark of the system
and the console can connect the service via the
Internet.
• Sony's Play Station 3 was released in North
America on November 17, 2006. Controllers
connect to the console through Blue tooth.
UPIBI-IPN
Elaborado por: Rosario L. de
Guevara Araiza.